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How to Get a Good Practice Diagram First Time

Practical tips for coaches on how to describe your practice so FootballGPT draws the right diagram straight away. Includes worked before/after examples.

By FootballGPT TeamPublished 2026-06-06

A Bit of Context

The diagram tool works from your description. The more clearly you describe your practice, the closer the diagram will be to what you have in your head.

This is not about learning a special syntax or memorising commands. It is about the same things you already think through when you plan a session: how many players, where they start, what happens, and in which direction. Write those things down and you will get a good diagram.

Here are the habits I have found make the biggest difference.

Say How Many Players and Goals You Have

This is the single most useful thing you can do. "A practice" could be 5v5 with two goals or 2v1 with a target player. They look completely different.

State the numbers at the start of your description:

  • "8 players, split into two teams of 4"
  • "3 attackers, 2 defenders, 1 goalkeeper"
  • "12 players working in pairs, one ball per pair"

Same goes for goals. If you have small goals, say so. If there is no goalkeeper, say that too. "Two small goals at each end, no keepers" saves any ambiguity.

Name the Session Type

Is it a rondo? A conditioned game? A phase of play? A directional keep ball? A crossing practice? Naming the type gives a lot of shape to the rest of your description without you having to spell out every detail.

Examples that work well:

  • "A 3v1 rondo in a square"
  • "A 4v4 possession game with two target players"
  • "A crossing and finishing practice with two wingers and a striker"
  • "A wave game, players attacking from one end"

Describe Movement in Order, One Phase at a Time

If your practice has a sequence of actions, describe them in the order they happen rather than all at once.

Instead of: "Players pass and move and the striker drops and a winger overlaps and then they cross"

Try: "The midfielder plays to the striker. The striker drops to receive. As the striker turns, the winger overlaps on the right. The striker lays it into the winger's path. The winger crosses for the second striker arriving from midfield."

One action, then the next. The diagram follows the same logic.

Name the Start and End of Every Run

"The striker makes a run" is vague. Where from? Where to?

"The striker runs from the halfway line into the space behind the last defender" is clear.

For passes: "The full back plays into the channel" is better than "the full back passes forward." Channel passes, switches, lay-offs, and through balls all land in specific places. Name those places.

State the Direction of Play

Which way is play going? This matters especially for:

  • Multi-directional practices (both teams attacking both goals)
  • Wave games (players entering from each end)
  • Transition practices (direction switches when possession changes)

If play only goes one way, a single sentence does it: "Play goes left to right, attacking the large goal on the right."

If it switches or is multi-directional, say so: "Play is end-to-end. When the defending team wins the ball, they become the attackers."

For Multi-Goal or Wave Practices, Be Explicit

Wave games and multi-goal practices are where descriptions most often go vague. The more setups involved, the more explicit you need to be.

Useful phrases:

  • "Two goals, one at each end of a 30x20 yard area"
  • "Players enter in waves from both ends at the same time"
  • "A new wave enters from the attacking end as soon as a goal is scored or the ball goes out"
  • "The wide channel has a target player at each end"

If there is a specific rule about how waves work or how goals are scored, include it.

Worked Examples

Example 1: Vague prompt vs clear prompt

Vague: "A passing practice with movement"

Clear: "6 players in a 15x10 yard area, 3v3. No goals. Players keep possession and score a point for 5 consecutive passes. When the defending team wins the ball, they become the attackers."

The vague version could be almost anything. The clear version describes numbers, area size, the scoring rule, and what happens when possession changes.

Example 2: A wave game

Vague: "A wave game with goals at each end"

Clear: "10 players on a 30x25 yard pitch, one goal at each end, no keepers. Two teams of 5 wait at opposite ends. One team of 3 attacks the far goal while 2 defenders hold their shape. As soon as the attack ends (goal, save, or out of play), 3 players from the waiting team enter from the far end and attack the opposite goal. The first wave drops back and defends with 2 players."

That second version takes a few more seconds to write, but the diagram comes back showing the correct shape, the two end zones, and the movement pattern you have in your head.

A Quick Checklist Before You Send

Before you describe your practice, run through these quickly:

  1. How many players total, and how are they split?
  2. Is there a goalkeeper? How many goals?
  3. What is the session type (rondo, possession, phase of play, game)?
  4. What is the first action? What happens next?
  5. Which direction does play go?
  6. Are there any specific rules (scoring conditions, how waves work, what triggers a transition)?

You do not need to answer all of them every time. But if you find your diagram does not look right, one of these is usually what was missing.

One More Thing

If the first diagram is close but not quite right, you can describe the correction. "Move the left winger's starting position to the touchline" or "the striker should start deeper, just inside the halfway line" are the kinds of adjustments that work well.

You are describing a football pitch to someone who knows football well. Use the language you would use on the training ground. That is the fastest route to a diagram that matches your session.

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How to Get a Good Practice Diagram First Time | FootballGPT